![]() This would cap off though, since army replacement would stay the same, so getting the above first would be a better idea.Ĥ: OR!!! Looting 11, which would return it’s cost in 2 resets with a little extra on top. ![]() I guess it depends on how you play the game. If you have it on offline all the time, Motivation would be really useless, while you would want that little time you play to advance as fast as possible(so pump Agility), otherwise Motivation \> Agility \> Looting seems like the best idea to me(Lookting could go anywhere depending on preference though).Īs for trying to maximize Helium gain, it seems to me that getting a buff that lets you get to a certain zone 50% faster is better than one that gets you 50% more Helium by reaching said zone, so Motivation should come first(again, it’s useless if you play offline a lot). I’m not saying Trumps is better than any other skill, just that it’s a superior choice after a few levels of perks are purchased. For example, my current test build has level 6 motivation. Between all my resources at zone 21, I’m currently making 94k resources per second. If I add one level to motivation, it will cost me 13 helium. Putting my first point into Trumps will cost 3 helium. Now, if I had added 1 point to Trumps, I would currently have 42 extra trimps, 21 of which would be gathering additional resources. ![]() The extra trimps gathering would give meĭivided by 3 helium to get additional production of 996.8 resources per helium. Had I increased motivation by 1 level, I would haveĤ700 increased resource production for a cost of 13 helium, or 361.5 resources per helium. So choosing between your first point in Trumps vs the 7th point in motivation means Trumps is 275% more effective for resource gathering, and has an added benefit of boosting the size of the breeding pool.Īlso, with this test build, I ran with looting level 8 and motivation level 6. I chose these levels because the next level of both will cost 13 helium to upgrade. I found that the benefits I got from farming a map that I crafted at the lowest difficulty and highest loot level (very favorable map) provided me with roughly 9.6k resources per second, while earning 94k resources per second from resource production. This made motivation almost a 10x better choice for upgrade than looting, which based on these results, seems to be underpowered. Open to thoughts or an error check on the math :) Trimps perky upgrade# Using my numbers above, the first level in Trumps generated an extra 996.8 resources/second per helium. The third level of Motivation would cost me 5 helium for that 4,700 resource boost, or 940 resources/second per helium. At least based on that one snapshot in time, the first point in Trumps is slightly superior to the third point in Motivation. As you were able to get 8 points in Motivation on your second reset, I’d say it becomes relevant quicker than we originally gave it credit for. In fact, assuming resource production scales the same through the entire game (big assumption), let’s take your build with 8 points in motivation. ![]() A 9th point would cost 21 helium and provide a similar 4700 resource/sec bonus, or 223 resource/sec per helium. You could go all the way up to 5 points in Trump before adding another point in motivation made sense. If the 5th point produced the same 2990 resources and cost 11 helium, you would gain 271 resource/second per helium. ![]() Plus the benefits from the added breeding pool size. ![]()
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